Development Exercise #3 - How to Draw Anime Expressions

In order to be able to draw a character in the Japanese style, I considered it important to train how to make expressions on an anime character. For that, I went to see a website that gave me the knowledge to start doing some sketches of the character. The document that I saw was written by Gvaat (n.d.) work as a guide and was where I learned some important expressions for my character.

This is the result of my work:



As Gvaat (n.d.) says to be able to draw anime we have to have a lot of practice and we must memorize some facial features, so as not to run the risk of not losing the identity that could bring them closer to a Japanese drawing.
We must work these facial features as a set, knowing how to combine eyes, eyebrows, nose, mouth, face and be able to show what the character is feeling: anger, sadness, happiness, confusion, among other emotions.

According to this guide, we must work with elements such as The main facial features, The silhouette of the head, The camera view, The hierarchy. All of these aspects are important because from working on the character's face to the perspective we want to give when we look at that same character, they are important. For example, in shame, the face can lower, we avoid looking directly at the character. In the hierarchy of the elements of our character's face (what we most want to highlight is, for example, some giant eyebrows), we give a more or less highlighted aspect to the element that most characterizes it.

The observation of the drawings that this guide has helped me to better understand how I could do with my character.

I selected an image as an example of those in this guide, which allows you to observe the details of the expressions.

Gvaat (n.d.)


References:
Gvaat (n.d.) How to Draw Anime Expressions, Keys to Conveying Emotion in Drawing [online] Available from: https://www.gvaat.com/blog/how-to-draw-anime-expression-the-keys-to-conveying-emotion-in-drawing/ [accessed on: 21/04/21]

Comments

  1. Good examples - demonstrates just how much you can convey with the eyes and mouth and how close different forms of expression are! You identify the silhouette and the camera angle as important factors in character design here too, that will work well in your project.

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